Playable Ad Networks Supported by 2DKit

Playable Ad Networks Supported by 2DKit

Playable Ad Networks Supported by 2DKit

Overview

2DKit allows you to create playable ads and publish in one click  for most playable ad networks.

Click on a network below to learn more.

Facebook Playable Ads

Learn more about one-click publishing for Facebook.

Google Playable Ads

Learn more about one-click publishing for Google UAC.

Unity Playable Ads

Learn more about one-click publishing for Unity Ad Network.

ironSource Playable Ads

Learn more about one-click publishing for ironSource.

Applovin Playable Ads

Learn more about one-click publishing for Applovin.

TikTok Playable Ads

Learn more about one-click publishing for TikTok.

Vungle Playable Ads

Learn more about one-click publishing for Vungle.

MRAID Playable Ads

Learn more about one-click publishing for MRAID 2.0 compliant networks.

Chartboost Playable Ads

Learn more about one-click publishing for Chartboost.

AdColony Playable Ads

Learn more about one-click publishing for AdColony.

Appreciate Playable Ads

Learn more about one-click publishing for Appreciate.

Liftoff Playable Ads

Learn more about one-click publishing for Liftoff.

CrossInstall Playable Ads

Learn more about one-click publishing for CrossInstall.

Fyber Playable Ads

Learn more about one-click publishing for Fyber.

InMobi Playable Ads

Learn more about one-click publishing for InMobi.

MoPub Playable Ads

Learn more about one-click publishing for MoPub.

Mintegral Playable Ads

Learn more about one-click publishing for Mintegral.

Snapchat Playable Ads

Learn more about one-click publishing for Snapchat.

TapJoy Playable Ads

Learn more about one-click publishing for TapJoy.

Lifestreet Playable Ads

Learn more about one-click publishing for Lifestreet.

Line Playable Ads

Learn more about one-click publishing for Line.

Fiksu Playable Ads

Learn more about one-click publishing for Fiksu.

Google Play Instant Apps

Learn more about one-click publishing for Google Play Instant Apps.

How to Create InMobi Playable Ads Tutorial

Create InMobi Playable Ads Tutorial

Follow these steps to create and publish InMobi playable ads.

Overview

This guide will show you how to create and publish playable ads for InMobi ad network with 2DKit in just a couple minutes.

The total file size of this playable ad, a Shoot ‘Em Up game will be 239 KB (without gzip).

Sample Project

http://developer.2dkit.com/samples/playable-ad-shmup.zip

Relevant Classes

http://developer.2dkit.com/api/ez/NotifyAdClicked.html

http://developer.2dkit.com/api/kit/System.html#notifyAdClicked

Playable Ad Settings

After you create your playable ad in 2DKit Creator select

Project->Project Settings

Then select the Playable Ads tab.

Enter the Google Play and Apple AppStore URLs for your promoted app.

Note: some testers require an AppStore URL that begins with itunes.apple.com instead of apps.apple.com.

Handling the Call to Action

Handling the call to action with an Action in 2DKit Creator.

Drag the NotifyAdClicked action from the ez package folder.

This will call mraid.open() or mraid.openStoreUrl() if available.

A good place to put this call to action is in an end card game over screen.

Handling the call to action with code.

Add the following code to your game to handle the call to action.

System.notifyAdClicked();

This will call mraid.open() or mraid.openStoreUrl() if available.

Publishing the Ad

To publish select the following menu option in 2DKit Creator:

Build->Playable Ads->Publish InMobi Playable Ad

2DKit will handle building the output in a way that is consistent with InMobi requirements.

In addition 2DKit will also automatically optimize all files in a way that typically results in a 70-90% reduction in file size.

In the received zip file, unzip and locate the folder named inmobi-ad.

The MRAID tags will be sent along with the zip.

Single html file with all assets embedded

For networks that require a single html file with no external assets, use the index.html file the the inmobi-ad folder.

Self-hosting

If self-hosting is preferred from the received zip file, unzip and locate the folder named inmobi-ad and upload it to your server.

Testing

To test go here and select the MRAID 2.0 and Interstitial option.

http://webtester.mraid.org/

Review that all of the specs in the Prepare tab match the settings for the device you are planning to launch on

  1. Change the Default ad size (w x h) to 320 x 480 so you can get the full screen experience
  2. Change Default ad position (top, left) to 0, 0
  3. From Placement drop-down menu, select “Interstitial”
  4. Optional: Uncheck all the options for “Native features to emulate”
  5. Select Next button
  6. Paste MRAID tags (received from 2DKit) in the Flight tab and click Render
  7. Play through and click the CTA to verify it shows a confirmation about the CTA being clicked.
  8. Review the test window and the console windows to verify that everything looks good and there are no errors.

MraidProperties

More info

https://www.iab.com/wp-content/uploads/2015/08/IAB_MRAID_v2_FINAL.pdf

How to Create Fiksu Playable Ads Tutorial

Fiksu Playable Ads Tutorial

Follow these steps to create and publish Fiksu playable ads.

Overview

This guide will show you how to create and publish playable ads for Fiksu ad network with 2DKit in just a couple minutes.

The total file size of this playable ad, a Shoot ‘Em Up game will be 239 KB (without gzip).

Sample Project

http://developer.2dkit.com/samples/playable-ad-shmup.zip

Relevant Classes

http://developer.2dkit.com/api/ez/NotifyAdClicked.html

http://developer.2dkit.com/api/kit/System.html#notifyAdClicked

Playable Ad Settings

After you create your playable ad in 2DKit Creator select

Project->Project Settings

Then select the Playable Ads tab.

Enter the Google Play and Apple AppStore URLs for your promoted app.

Note: some testers require an AppStore URL that begins with itunes.apple.com instead of apps.apple.com.

Handling the Call to Action

Handling the call to action with an Action in 2DKit Creator.

Drag the NotifyAdClicked action from the ez package folder.

This will call mraid.open() or mraid.openStoreUrl() if available.

A good place to put this call to action is in an end card game over screen.

Handling the call to action with code.

Add the following code to your game to handle the call to action.

System.notifyAdClicked();

This will call mraid.open() or mraid.openStoreUrl() if available.

Publishing the Ad

To publish select the following menu option in 2DKit Creator:

Build->Playable Ads->Publish Fiksu Playable Ad

2DKit will handle building the output in a way that is consistent with MRAID 2.0 requirements.

In addition 2DKit will also automatically optimize all files in a way that typically results in a 70-90% reduction in file size.

In the received zip file, unzip and locate the folder named mraid-ad.

The MRAID tags will be sent along with the zip.

Single html file with all assets embedded

For networks that require a single html file with no external assets, use the index.html file the the mraid-ad folder.

Self-hosting

If self-hosting is preferred from the received zip file, unzip and locate the folder named mraid-ad and upload it to your server.

Testing

To test go here and select the MRAID 2.0 and Interstitial option.

http://webtester.mraid.org/

Review that all of the specs in the Prepare tab match the settings for the device you are planning to launch on

  1. Change the Default ad size (w x h) to 320 x 480 so you can get the full screen experience
  2. Change Default ad position (top, left) to 0, 0
  3. From Placement drop-down menu, select “Interstitial”
  4. Optional: Uncheck all the options for “Native features to emulate”
  5. Select Next button
  6. Paste MRAID tags (received from 2DKit) in the Flight tab and click Render
  7. Play through and click the CTA to verify it shows a confirmation about the CTA being clicked.
  8. Review the test window and the console windows to verify that everything looks good and there are no errors.

MraidProperties

More info

https://www.iab.com/wp-content/uploads/2015/08/IAB_MRAID_v2_FINAL.pdf

How to Create Line Playable Ads Tutorial

How to Create Line Playable Ads Tutorial

Follow these steps to create and publish Line playable ads.

Overview

This guide will show you how to create and publish playable ads for Line ad network with 2DKit in just a couple minutes.

The total file size of this playable ad, a Shoot ‘Em Up game will be 239 KB (without gzip).

Sample Project

http://developer.2dkit.com/samples/playable-ad-shmup.zip

Relevant Classes

http://developer.2dkit.com/api/ez/NotifyAdClicked.html

http://developer.2dkit.com/api/kit/System.html#notifyAdClicked

Playable Ad Settings

After you create your playable ad in 2DKit Creator select

Project->Project Settings

Then select the Playable Ads tab.

Enter the Google Play and Apple AppStore URLs for your promoted app.

Note: some testers require an AppStore URL that begins with itunes.apple.com instead of apps.apple.com.

Handling the Call to Action

Handling the call to action with an Action in 2DKit Creator.

Drag the NotifyAdClicked action from the ez package folder.

This will call mraid.open() or mraid.openStoreUrl() if available.

A good place to put this call to action is in an end card game over screen.

Handling the call to action with code.

Add the following code to your game to handle the call to action.

System.notifyAdClicked();

This will call mraid.open() or mraid.openStoreUrl() if available.

Publishing the Ad

To publish select the following menu option in 2DKit Creator:

Build->Playable Ads->Publish Line Playable Ad

2DKit will handle building the output in a way that is consistent with MRAID 2.0 requirements.

In addition 2DKit will also automatically optimize all files in a way that typically results in a 70-90% reduction in file size.

In the received zip file, unzip and locate the folder named mraid-ad.

The MRAID tags will be sent along with the zip.

Single html file with all assets embedded

For networks that require a single html file with no external assets, use the index.html file the the mraid-ad folder.

Self-hosting

If self-hosting is preferred from the received zip file, unzip and locate the folder named mraid-ad and upload it to your server.

Testing

To test go here and select the MRAID 2.0 and Interstitial option.

http://webtester.mraid.org/

Review that all of the specs in the Prepare tab match the settings for the device you are planning to launch on

  1. Change the Default ad size (w x h) to 320 x 480 so you can get the full screen experience
  2. Change Default ad position (top, left) to 0, 0
  3. From Placement drop-down menu, select “Interstitial”
  4. Optional: Uncheck all the options for “Native features to emulate”
  5. Select Next button
  6. Paste MRAID tags (received from 2DKit) in the Flight tab and click Render
  7. Play through and click the CTA to verify it shows a confirmation about the CTA being clicked.
  8. Review the test window and the console windows to verify that everything looks good and there are no errors.

MraidProperties

More info

https://www.iab.com/wp-content/uploads/2015/08/IAB_MRAID_v2_FINAL.pdf

How to Create LifeStreet Playable Ads Tutorial

How to Create LifeStreet Playable Ads Tutorial

Follow these steps to setup your LifeStreet playable ads.

Overview

This guide will show you how to create and publish playable ads for LifeStreet ad network with 2DKit in just a couple minutes.

The total file size of this playable ad, a Shoot ‘Em Up game will be 239 KB (without gzip).

Sample Project

http://developer.2dkit.com/samples/playable-ad-shmup.zip

Relevant Classes

http://developer.2dkit.com/api/ez/NotifyAdClicked.html

http://developer.2dkit.com/api/kit/System.html#notifyAdClicked

Playable Ad Settings

After you create your playable ad in 2DKit Creator select

Project->Project Settings

Then select the Playable Ads tab.

Enter the Google Play and Apple AppStore URLs for your promoted app.

Note: some testers require an AppStore URL that begins with itunes.apple.com instead of apps.apple.com.

Handling the Call to Action

Handling the call to action with an Action in 2DKit Creator.

Drag the NotifyAdClicked action from the ez package folder.

This will call mraid.open() or mraid.openStoreUrl() if available.

A good place to put this call to action is in an end card game over screen.

Handling the call to action with code.

Add the following code to your game to handle the call to action.

System.notifyAdClicked();

This will call mraid.open() or mraid.openStoreUrl() if available.

Publishing the Ad

To publish select the following menu option in 2DKit Creator:

Build->Playable Ads->Publish LifeStreet Playable Ad

2DKit will handle building the output in a way that is consistent with MRAID 2.0 requirements.

In addition 2DKit will also automatically optimize all files in a way that typically results in a 70-90% reduction in file size.

In the received zip file, unzip and locate the folder named mraid-ad.

The MRAID tags will be sent along with the zip.

Single html file with all assets embedded

For networks that require a single html file with no external assets, use the index.html file the the mraid-ad folder.

Self-hosting

If self-hosting is preferred from the received zip file, unzip and locate the folder named mraid-ad and upload it to your server.

Testing

To test go here and select the MRAID 2.0 and Interstitial option.

http://webtester.mraid.org/

Review that all of the specs in the Prepare tab match the settings for the device you are planning to launch on

  1. Change the Default ad size (w x h) to 320 x 480 so you can get the full screen experience
  2. Change Default ad position (top, left) to 0, 0
  3. From Placement drop-down menu, select “Interstitial”
  4. Optional: Uncheck all the options for “Native features to emulate”
  5. Select Next button
  6. Paste MRAID tags (received from 2DKit) in the Flight tab and click Render
  7. Play through and click the CTA to verify it shows a confirmation about the CTA being clicked.
  8. Review the test window and the console windows to verify that everything looks good and there are no errors.

MraidProperties

More info

https://www.iab.com/wp-content/uploads/2015/08/IAB_MRAID_v2_FINAL.pdf

How to Create TapJoy Playable Ads Tutorial

How to Create TapJoy Playable Ads Tutorial

Follow these steps to setup your TapJoy playable ads.

Overview

This guide will show you how to create and publish playable ads for TapJoy ad network with 2DKit in just a couple minutes.

The total file size of this playable ad, a Shoot ‘Em Up game will be 239 KB (without gzip).

Sample Project

http://developer.2dkit.com/samples/playable-ad-shmup.zip

Relevant Classes

http://developer.2dkit.com/api/ez/NotifyAdClicked.html

http://developer.2dkit.com/api/kit/System.html#notifyAdClicked

Playable Ad Settings

After you create your playable ad in 2DKit Creator select

Project->Project Settings

Then select the Playable Ads tab.

Enter the Google Play and Apple AppStore URLs for your promoted app.

Note: some testers require an AppStore URL that begins with itunes.apple.com instead of apps.apple.com.

Handling the Call to Action

Handling the call to action with an Action in 2DKit Creator.

Drag the NotifyAdClicked action from the ez package folder.

This will call mraid.open() or mraid.openStoreUrl() if available.

A good place to put this call to action is in an end card game over screen.

Handling the call to action with code.

Add the following code to your game to handle the call to action.

System.notifyAdClicked();

This will call mraid.open() or mraid.openStoreUrl() if available.

Publishing the Ad

To publish select the following menu option in 2DKit Creator:

Build->Playable Ads->Publish TapJoy Playable Ad

2DKit will handle building the output in a way that is consistent with MRAID 2.0 requirements.

In addition 2DKit will also automatically optimize all files in a way that typically results in a 70-90% reduction in file size.

In the received zip file, unzip and locate the folder named mraid-ad.

The MRAID tags will be sent along with the zip.

Single html file with all assets embedded

For networks that require a single html file with no external assets, use the index.html file the the mraid-ad folder.

Self-hosting

If self-hosting is preferred from the received zip file, unzip and locate the folder named mraid-ad and upload it to your server.

Testing

To test go here and select the MRAID 2.0 and Interstitial option.

http://webtester.mraid.org/

Review that all of the specs in the Prepare tab match the settings for the device you are planning to launch on

  1. Change the Default ad size (w x h) to 320 x 480 so you can get the full screen experience
  2. Change Default ad position (top, left) to 0, 0
  3. From Placement drop-down menu, select “Interstitial”
  4. Optional: Uncheck all the options for “Native features to emulate”
  5. Select Next button
  6. Paste MRAID tags (received from 2DKit) in the Flight tab and click Render
  7. Play through and click the CTA to verify it shows a confirmation about the CTA being clicked.
  8. Review the test window and the console windows to verify that everything looks good and there are no errors.

MraidProperties

More info

https://www.iab.com/wp-content/uploads/2015/08/IAB_MRAID_v2_FINAL.pdf

How to Create Snapchat Playable Ads Tutorial

How to Create Snapchat Playable Ads Tutorial

Follow these steps to create and publish Snapchat

playable ads.

Overview

This guide will show you how to create and publish playable ads for Snapchat ad network with 2DKit in just a couple minutes.

The total file size of this playable ad, a Shoot ‘Em Up game will be 239 KB (without gzip).

Sample Project

http://developer.2dkit.com/samples/playable-ad-shmup.zip

Relevant Classes

http://developer.2dkit.com/api/ez/NotifyAdClicked.html

http://developer.2dkit.com/api/kit/System.html#notifyAdClicked

Playable Ad Settings

After you create your playable ad in 2DKit Creator select

Project->Project Settings

Then select the Playable Ads tab.

Enter the Google Play and Apple AppStore URLs for your promoted app.

Note: some testers require an AppStore URL that begins with itunes.apple.com instead of apps.apple.com.

Handling the Call to Action

Handling the call to action with an Action in 2DKit Creator.

Drag the NotifyAdClicked action from the ez package folder.

This will call mraid.open() or mraid.openStoreUrl() if available.

A good place to put this call to action is in an end card game over screen.

Handling the call to action with code.

Add the following code to your game to handle the call to action.

System.notifyAdClicked();

This will call mraid.open() or mraid.openStoreUrl() if available.

Publishing the Ad

To publish select the following menu option in 2DKit Creator:

Build->Playable Ads->Publish Snapchat Playable Ad

2DKit will handle building the output in a way that is consistent with MRAID 2.0 requirements.

In addition 2DKit will also automatically optimize all files in a way that typically results in a 70-90% reduction in file size.

In the received zip file, unzip and locate the folder named mraid-ad.

The MRAID tags will be sent along with the zip.

Single html file with all assets embedded

For networks that require a single html file with no external assets, use the index.html file the the mraid-ad folder.

Self-hosting

If self-hosting is preferred from the received zip file, unzip and locate the folder named mraid-ad and upload it to your server.

Testing

To test go here and select the MRAID 2.0 and Interstitial option.

http://webtester.mraid.org/

Review that all of the specs in the Prepare tab match the settings for the device you are planning to launch on

  1. Change the Default ad size (w x h) to 320 x 480 so you can get the full screen experience
  2. Change Default ad position (top, left) to 0, 0
  3. From Placement drop-down menu, select “Interstitial”
  4. Optional: Uncheck all the options for “Native features to emulate”
  5. Select Next button
  6. Paste MRAID tags (received from 2DKit) in the Flight tab and click Render
  7. Play through and click the CTA to verify it shows a confirmation about the CTA being clicked.
  8. Review the test window and the console windows to verify that everything looks good and there are no errors.

MraidProperties

More info

https://www.iab.com/wp-content/uploads/2015/08/IAB_MRAID_v2_FINAL.pdf

How to Create Liftoff Playable Ads Tutorial

Liftoff Playable Ads Tutorial : How to Create Liftoff Playable Ads

Follow these steps to create and publish Liftoff playable ads.

Overview

This guide will show you how to create and publish playable ads for Liftoff ad network with 2DKit in just a couple minutes.

The total file size of this playable ad, a Shoot ‘Em Up game will be 239 KB (without gzip).

Sample Project

http://developer.2dkit.com/samples/playable-ad-shmup.zip

Relevant Classes

http://developer.2dkit.com/api/ez/NotifyAdClicked.html

http://developer.2dkit.com/api/kit/System.html#notifyAdClicked

Playable Ad Settings

After you create your playable ad in 2DKit Creator select

Project->Project Settings

Then select the Playable Ads tab.

Enter the Google Play and Apple AppStore URLs for your promoted app.

Note: some testers require an AppStore URL that begins with itunes.apple.com instead of apps.apple.com.

Handling the Call to Action

Handling the call to action with an Action in 2DKit Creator.

Drag the NotifyAdClicked action from the ez package folder.

This will call Liftoff.open().

A good place to put this call to action is in an end card game over screen.

Handling the call to action with code.

Add the following code to your game to handle the call to action.

System.notifyAdClicked();

This will call Liftoff.open().

Publishing the Ad

To publish select the following menu option in 2DKit Creator:

Build->Playable Ads->Publish Liftoff Playable Ad

2DKit will handle building the output in a way that is consistent with Liftoff’s requirements.

In addition 2DKit will also automatically optimize all files in a way that typically results in a 70-90% reduction in file size.

In the received zip file, unzip and locate the folder named liftoff-ad.

All the files needed will be in this folder.

How to Create Appreciate Playable Ads Tutorial

How to Create Appreciate Playable Ads with 2DKit

Follow these steps to create and publish Appreciate

playable ads.

Overview

This guide will show you how to create and publish playable ads for Appreciate ad network with 2DKit in just a couple minutes.

The total file size of this playable ad, a Shoot ‘Em Up game will be 239 KB (without gzip).

Sample Project

http://developer.2dkit.com/samples/playable-ad-shmup.zip

Relevant Classes

http://developer.2dkit.com/api/ez/NotifyAdClicked.html

http://developer.2dkit.com/api/kit/System.html#notifyAdClicked

Playable Ad Settings

After you create your playable ad in 2DKit Creator select

Project->Project Settings

Then select the Playable Ads tab.

Enter the Google Play and Apple AppStore URLs for your promoted app.

Note: some testers require an AppStore URL that begins with itunes.apple.com instead of apps.apple.com.

Handling the Call to Action

Handling the call to action with an Action in 2DKit Creator.

Drag the NotifyAdClicked action from the ez package folder.

This will call Appreciate.openLandingPage.

A good place to put this call to action is in an end card game over screen.

Handling the call to action with code.

Add the following code to your game to handle the call to action.

System.notifyAdClicked();

This will call Appreciate.openLandingPage.

Publishing the Ad

To publish select the following menu option in 2DKit Creator:

Build->Playable Ads->Publish Appreciate Playable Ad

2DKit will handle building the output in a way that is consistent with Appreciate’s requirements.

In addition 2DKit will also automatically optimize all files in a way that typically results in a 70-90% reduction in file size.

In the received zip file, unzip and locate the folder named appreciate-ad.

In that folder you will find the files you need.